<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Ben Lesko]]></title><description><![CDATA[Hi, I am Ben Lesko.
I'm a Technical Designer!]]></description><link>https://www.benlesko.uk/blog</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 08:56:13 GMT</lastBuildDate><atom:link href="https://www.benlesko.uk/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[ReDo]]></title><description><![CDATA[A Unity-based platformer prototype exploring time-manipulation mechanics and how they interact with core movement and level design systems.]]></description><link>https://www.benlesko.uk/post/_redo</link><guid isPermaLink="false">69c650f6a937958fa7dc298f</guid><pubDate>Fri, 27 Mar 2026 09:44:15 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/048721_2507498b0df747c3902d55c4eb5fc107~mv2.png/v1/fit/w_1000,h_768,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Ben Lesko</dc:creator></item><item><title><![CDATA[Hermit: A Star Wars Story]]></title><description><![CDATA[An Unreal Engine prototype exploring physics-driven Force abilities, systemic interaction design, and navigation feedback systems.
The project emphasised building gameplay mechanics in C++ while exposing key parameters to Blueprint for iteration and designer control.]]></description><link>https://www.benlesko.uk/post/hermit-a-star-wars-story</link><guid isPermaLink="false">69bbcbd3dd2f1e9c39341f6c</guid><pubDate>Thu, 19 Mar 2026 10:14:22 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/048721_a1f78e49b8194b9ba0995edbdc512234~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Ben Lesko</dc:creator></item><item><title><![CDATA[King Arthur: Knight’s Tale]]></title><description><![CDATA[For the PS5 release, I worked on DualSense controller integration in NeocoreGames’ proprietary CoreTech engine. Coming into a new engine, I focused on improving moment-to-moment interaction clarity when using the controller, ensuring that combat, navigation, and UI interactions felt responsive and consistent with platform expectations.
This contribution took place within an existing gameplay framework and under supervision, requiring careful iteration rather than systemic redesign.]]></description><link>https://www.benlesko.uk/post/king-arthur-knight-s-tale</link><guid isPermaLink="false">69b8506cea38c468abdc805d</guid><pubDate>Mon, 16 Mar 2026 19:58:40 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/048721_7c66a8a18dad4313b67daa8a8ae8884f~mv2.jpg/v1/fit/w_1000,h_864,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Ben Lesko</dc:creator></item><item><title><![CDATA[Demon Sword]]></title><description><![CDATA[A systems-driven hack-and-slash prototype exploring combat architecture, player progression, and hybrid HD-2D implementation in Unreal Engine.]]></description><link>https://www.benlesko.uk/post/demon-sword</link><guid isPermaLink="false">69b7edaf7a34d5f0ef6c50f1</guid><pubDate>Mon, 16 Mar 2026 14:32:38 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/048721_4b4392a65dcc42acbcc74c5030d2a866~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Ben Lesko</dc:creator></item><item><title><![CDATA[(Re)Make]]></title><description><![CDATA[In recent years, there is clear evidence of the appreciation for games from previous generations by individual gamers and developers alike.]]></description><link>https://www.benlesko.uk/post/re-make</link><guid isPermaLink="false">6978f90ec81bade1ddc1414c</guid><pubDate>Tue, 27 Jan 2026 17:46:49 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/048721_c4b15b2abbe04238b06852a771304219~mv2.jpg/v1/fit/w_160,h_93,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Ben Lesko</dc:creator></item></channel></rss>